Ga onbeperkt met Magzter GOLD

Ga onbeperkt met Magzter GOLD

Krijg onbeperkte toegang tot meer dan 9000 tijdschriften, kranten en Premium-verhalen voor slechts

$149.99
 
$74.99/Jaar

Poging GOUD - Vrij

ASSASSIN'S CREED: SHADOWS

Edge UK

|

April 2025

Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

ASSASSIN'S CREED: SHADOWS

Another change in direction, yet to be revealed, is promised by the forthcoming 'Codename Hexe, one of two vanguards of what was once known as Assassin's Creed Infinity (see 'Hub crawl').

Shadows is the other, turning its attention backwards, to the divergent paths this series has taken to this point and then trying to walk both at once.

Hence the dual protagonists. Shinobi Fujibayashi Naoe specialises in parkour and stealth and wields the Brotherhood's traditional hidden blade, nodding back to the series' origins. Meanwhile, samurai warrior Yasuke picks up the more combat-led approach AC has followed since Origins.

Indeed, the swordsman handles almost identically to Valhalla's Eivor, with the same FromSoftware-derived mix of light and heavy charged attacks, and the reflexes to parry every enemy blow except those that glow red. Once again, holding the right trigger acts as a kind of shift key for activating Adrenaline abilities with the face buttons, though this time it's joined by an equivalent system for summoning AI allies with the left trigger.

Yasuke is also armed with a teppo rifle, which can cycle between ammunition types (armour-piercing steel, explosive shrapnel, a somewhat inexplicable stun bullet), but in our time with Shadows this never quite seems to mesh with a character who specialises in engaging up close. To that end, the most consequential change is simply the removal of Valhalla's stamina bar, and thus any fear of overextending yourself. With enemies staggered by most hits, this makes it easy to barrel ahead without much concern.

In response, the game throws crowds of combatants your way, in large enough numbers that they seem to get confused about whose turn it is to attack, leading to long and awkward pauses between strikes. Often we strike out of sheer impatience, almost always at the exact moment an enemy finally decides to trigger their own attack animation.

MEER VERHALEN VAN Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Listen

Translate

Share

-
+

Change font size