Versuchen GOLD - Frei

ASSASSIN'S CREED: SHADOWS

Edge UK

|

April 2025

Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

ASSASSIN'S CREED: SHADOWS

Another change in direction, yet to be revealed, is promised by the forthcoming 'Codename Hexe, one of two vanguards of what was once known as Assassin's Creed Infinity (see 'Hub crawl').

Shadows is the other, turning its attention backwards, to the divergent paths this series has taken to this point and then trying to walk both at once.

Hence the dual protagonists. Shinobi Fujibayashi Naoe specialises in parkour and stealth and wields the Brotherhood's traditional hidden blade, nodding back to the series' origins. Meanwhile, samurai warrior Yasuke picks up the more combat-led approach AC has followed since Origins.

Indeed, the swordsman handles almost identically to Valhalla's Eivor, with the same FromSoftware-derived mix of light and heavy charged attacks, and the reflexes to parry every enemy blow except those that glow red. Once again, holding the right trigger acts as a kind of shift key for activating Adrenaline abilities with the face buttons, though this time it's joined by an equivalent system for summoning AI allies with the left trigger.

Yasuke is also armed with a teppo rifle, which can cycle between ammunition types (armour-piercing steel, explosive shrapnel, a somewhat inexplicable stun bullet), but in our time with Shadows this never quite seems to mesh with a character who specialises in engaging up close. To that end, the most consequential change is simply the removal of Valhalla's stamina bar, and thus any fear of overextending yourself. With enemies staggered by most hits, this makes it easy to barrel ahead without much concern.

In response, the game throws crowds of combatants your way, in large enough numbers that they seem to get confused about whose turn it is to attack, leading to long and awkward pauses between strikes. Often we strike out of sheer impatience, almost always at the exact moment an enemy finally decides to trigger their own attack animation.

WEITERE GESCHICHTEN VON Edge UK

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Listen

Translate

Share

-
+

Change font size