Poging GOUD - Vrij

Puzzle-gaming

Edge UK

Edge UK

Checks and balances

What is it about chess that keeps indie developers coming back to the board?

3 min  |

February 2026
Edge UK

Edge UK

RELOOTED

Colonial crimes meet parkour in an ingenious heist caper

3 min  |

February 2026
Edge UK

Edge UK

WITHERING REALMS

Expanding on 2024's cult-hit Soulslike from another perspective

3 min  |

February 2026
Edge UK

Edge UK

NIOH 3

Are you team ninja or samurai?

4 min  |

February 2026
Edge UK

Edge UK

ANYTHING COES

Grasshopper's latest production is anarchic, bizarre, and perhaps its most coherent vision in years

10+ min  |

February 2026
Edge UK

Edge UK

Trigger Happy

Shoot first, ask questions later

3 min  |

February 2026
Edge UK

Edge UK

SERPENT'S GAZE

A debut inspired by ninja dreams and art nouveau

3 min  |

February 2026
Edge UK

Edge UK

The Outer Limits

Journeys to the farthest reaches of interactive entertainment

3 min  |

February 2026
Edge UK

Edge UK

CRISOL: THEATER OF IDOLS

A religion-infused nightmare from the cultural heart of Spain

3 min  |

February 2026
Edge UK

Edge UK

THE MAKING OF FALLOUT 3

How Bethesda reimagined the world of Fallout - and became a new studio in the process

8 min  |

February 2026
Edge UK

Edge UK

Machine learnings

With Steam Machine revived and Xbox betting on Windows, will 2026 bring down the walls between PC and console?

7 min  |

February 2026
Edge UK

Edge UK

Bonding exercise

How games become books - and vice versa - in the quest for character

3 min  |

February 2026
Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

4 min  |

January 2026
Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

2 min  |

January 2026
Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

2 min  |

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

6 min  |

January 2026
Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

4 min  |

January 2026
Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

10+ min  |

January 2026
Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

2 min  |

January 2026
Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

7 min  |

January 2026
Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

2 min  |

January 2026
Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

4 min  |

January 2026
Edge UK

Edge UK

Vampire: The Masquerade - Bloodlines 2

When it staggered half-formed from its grave in 2004, Vampire: The Masquerade – Bloodlines was defined by two qualities: its mesmerising ambition and its maddening lack of refinement. Despite being released in an unfinished state, it has gained a following over the years and influenced subsequent immersive firstperson RPGs. The sequel, developed by The Chinese Room following Hardsuit Labs’ abortive first attempt, is a similarly compromised affair, but exhibits only a fraction of its predecessor’s ambition. While it occasionally evokes the original’s atmosphere, it’s undermined by flat action, a shallow open world and unimaginative quests. It also isn’t an RPG, a fact its second developer has been open about, but something that critically hinders the experience nonetheless.

3 min  |

January 2026
Edge UK

Edge UK

Forestrike

Repetition and perfection: the Roguelike is all about doing the same thing repeatedly and getting better at it each time.

2 min  |

January 2026
Edge UK

Edge UK

Luna lander

Amazon's cloud service is relaunching. Is this finally Luna's moment in the sun?

3 min  |

January 2026

Edge UK

FOREVER WAR

From inventing the extraction shooter to finally reaching 1.0, the creator of Escape From Tarkov has refused to compromise on its original game-changing vision

10+ min  |

January 2026
Edge UK

Edge UK

Hyrule Warriors: Age Of Imprisonment

Talking about Dynasty Warriors: Origins in E414, Omega Force producer Tomohiko Sho described the series' essence as “that exhilarating feeling of one versus one thousand”. The exhilaration remains in Age Of Imprisonment, but the feeling is a little different. Perhaps that's partly because its maker has relinquished the reins; this is the debut of Koei Tecmo's new AAA Games Studio, a deliberately generic name untethered from brand associations and therefore fan expectations. Either way, no previous musou game – mainline or spinoff – has ever made it more apparent that you're not facing those thousand opponents alone.

3 min  |

January 2026
Edge UK

Edge UK

Dreams

The would-be PS4 sleeper hit that never fully awoke to its potential

6 min  |

January 2026
Edge UK

Edge UK

TIDES OF TOMORROW

Confronting the consequences of other people's actions

5 min  |

January 2026
Edge UK

Edge UK

Where Winds Meet

The story begins in a bamboo forest. It’s a setting that’s been featured in some of the most breathtaking action scenes in wuxia films, from A Touch Of Zen to Crouching Tiger, Hidden Dragon, elevating their martial-arts flair with the stillness of nature. And Everstone Studios doesn’t recreate this scenery as a superficial visual trope, as other major releases from China have done in recent years. While the culturally Chinese Black Myth: Wukong and Wuchang: Fallen Feathers ultimately lean more towards dark fantasy and western sensibilities, this is an open-world action RPG that embraces all facets of wuxia, from the elegance of traditional Chinese strings and flutes to its romantic philosophy of virtuous heroes.

3 min  |

January 2026