Poging GOUD - Vrij
Doom Eternal Gamescom Preview
GameOn Magazine
|Issue 120 - October 2019
2016’s reboot of DOOM completely surpassed my expectations in how id Software managed to make the seminal FPS feel fresh and relevant again.

It turned out to be quite simple by being just fast, furious and ridiculously ultra-violent, although those gruesome glory kills also brilliantly kept up the pacing, pushing you to fight aggressively to stay alive even when the demon horde threatened to overwhelm you. And against all odds, it actually managed to tell a fairly decent story without compromising the flow of carnage.
So if you were to say that DOOM Eternal is more of the same, I would’ve been all for it. Yet id are clearly not resting on their laurels, as the opening tutorial introduces some new moves that make the game feel even more like a first-person platformer.
As well as being able to double jump, you can also swing across yellow monkey bars, and even climb certain walls, in some cases leap between them. While this clearly changes up mobility, I’m not entirely sure it is necessary. Because if it was between new traversal techniques or just letting the Doom Slayer run by default, I would have stuck to the latter.
Dit verhaal komt uit de Issue 120 - October 2019-editie van GameOn Magazine.
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