Puzzle-Gaming
Retro Gamer
Stonekeep
FIRST IMPRESSIONS COUNT
1 min |
Issue 277

Retro Gamer
THE MAKING OF BULLY
ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT
10 min |
Issue 277

Retro Gamer
JUSTIN LEEPER
American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers
10+ min |
Issue 277
Retro Gamer
HORROR HAUL
Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection
1 min |
Issue 277

Retro Gamer
Shinobi: Art Of Vengeance
JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET
3 min |
Issue 277
Retro Gamer
PHOTO MODE
Delving through the family album has rekindled fond memories for Nick
3 min |
Issue 277

Retro Gamer
THE LATEST NEWS FROM APRIL 2009
Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.
3 min |
Issue 277
Retro Gamer
THE MAKING OF THE CHAOS ENGINE 2
ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL
6 min |
Issue 277
Retro Gamer
RAPID RELOAD
It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?
3 min |
Issue 277

Retro Gamer
THE MAKING OF WORLD SERIES BASEBALL
AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE
6 min |
Issue 277
Retro Gamer
Kevin Toms
From the Speccy to Steam, the original Football Manager kicks off again
3 min |
Issue 277

Retro Gamer
THE HISTORY OF HERETIC
AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT - OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE
10 min |
Issue 277

Retro Gamer
DREAMCAST DESIRES
Megan Potter's KallistiOS first emerged around 2001 and is widely used by Dreamcast developers, supporting C and C++. \"It's an entire homebrew SDK - complete with toolchains, examples, documentation, tools, and more,\" Falco Girgis tells us. \"It is incredibly approachable and easy to work with, with its standard library support and functioning as a complete mini operating system and kernel.\"
2 min |
Issue 277
Retro Gamer
ALESTE
VISITING A JAPANESE GAME CENTER IS ALWAYS A GOOD IDEA. NOT ONLY FOR THE CLASSICS, BUT ALSO FOR MODERN RELEASES LIKE M2'S SENXIN ALESTE – A GAME THAT FEELS LIKE A WONDERFUL HYBRID OF CLASSIC ALESTE AND CAVE-STYLE BULLET HELL SHOOTING!
3 min |
Issue 277

Retro Gamer
METROPOLIS STREET RACER
BIZARRE CREATIONS' RACING GAME LAUNCHED IN THE YEAR 2000 WITH A SOUNDTRACK OF FLAVOURFUL RADIO STATIONS, ROARING ENGINES AND PHENOMENAL MUSIC. WE TALK WITH COMPOSER RICHARD JACQUES ABOUT HOW HE BROUGHT THE SOUNDS OF THE CITY TO LIFE
4 min |
Issue 277
Retro Gamer
Virtual Boy Wario Land
CAVE STORY
1 min |
Issue 277
Retro Gamer
ULTIMATE GUIDE MORTAL
THIRTY YEARS AGO, MIDWAY LOOKED TO MAINTAIN ITS GRIP ON THE ARCADE FIGHTING GENRE WITH THE RELEASE OF MORTAL KOMBAT 3. BUT COULD LIGHTNING REALLY STRIKE THRICE? JOIN US AS WE REVISIT THE FINAL ACT OF THE SERIES' 2D HEYDAY. PREPARE FOR KOMBAT...
8 min |
Issue 277
Retro Gamer
Power Drift
A TRULY IMPOSSIBLE PORT
1 min |
Issue 277

Retro Gamer
THE MAKING OF STAR WARS EPISODE I THE PHANTOM MENACE
THE FIRST PREQUEL FILM REMAINS A MIXED BAG: THERE'S THE POD RACE AND DUEL OF THE FATES, BUT IT ALSO INTRODUCES JAR JAR BINKS. SO HOW DOES THE OFFICIAL GAME FOR THE FILM COMPARE?
6 min |
Issue 277
Retro Gamer
Shooting sacred cows
I'll tell you what you don't get anymore: truly bad games. I'm mostly talking about major releases here, not indie experiments.
2 min |
Issue 277

Retro Gamer
25 YEARS OF EPIC BATTLES TOTAL WAR
THE FIRST TOTAL WAR GAME WAS THE BREAKOUT HIT THAT CREATIVE ASSEMBLY NEEDED TO FREE ITSELF FROM ITS WORK-FOR-HIRE SITUATIONSHIP WITH ELECTRONIC ARTS. SINCE THEN THE SERIES HAS GONE FROM STRENGTH TO STRENGTH, COVERING EVERYTHING FROM THE ROMAN EMPIRE AND THE NAPOLEONIC WARS TO SKAVEN AND UNDEAD LORDS
1 min |
Issue 277

Retro Gamer
LEGACY OF KAIN SOUL REAVER 1 & 2 REMASTERED
After lying dormant since 2003, the vampire Raziel has arisen thanks to brand-new remasters from Aspyr.
2 min |
Issue 277

Retro Gamer
ST FORMAT #30
THIS MONTH IN DECEMBER 1991
2 min |
Issue 277

Retro Gamer
A SNESATIONAL PORT
Randal Linden on revisiting his astonishing SNES port of Doom and making it even better
3 min |
Issue 277

Retro Gamer
Green Yamo and me
grew up with the usual suburban trappings of the Eighties: rusty dirt bikes, questionably engineered tree forts and summer adventures that ended in the ER so often everyone knew our names. And then we had him.
3 min |
Issue 277

Retro Gamer
Simple games for simple people
I am a very simple man with very simple tastes. I like strong coffee in the morning, shed loads of cats and lots of naps.
2 min |
Issue 277

Retro Gamer
RICHIE SHOEMAKER
PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines
10+ min |
Issue 275

Retro Gamer
Future Classic
Modern games you'll still be playing in years to come
4 min |
Issue 275

Retro Gamer
40 YEARS OF AMIGA
IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS
4 min |
Issue 275

Retro Gamer
TURBO CHALLENGE-2
WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT
3 min |