Prøve GULL - Gratis

THE WITCHER 2: ASSASSINS OF KINGS

PC Gamer US Edition

|

May 2023

Coming to terms with not liking CDPR's breakout RPG.

- Ted Litchfield

THE WITCHER 2: ASSASSINS OF KINGS

CD Projekt Red recently unleashed The Witcher 3: Next Gen, a big ole 4.0 update with new items, quests, graphical enhancements, a revamped camera, and ray traced lighting that nobody’s GPU can handle. It was, of course, time for a replay, and I’m obsessive and neurotic about these enormous RPGs where choices carry from game to game, so replaying The Witcher 3 means replaying The Witcher saga. I tore through The Witcher making the same choices I always do (what kind of hall monitor sides with the Order of the Flaming Rose anyway?) and arrived at The Witcher 2: Assassins of Kings.

This is the game that put CD Projekt on the map, a graphical powerhouse that laid rigs low with übersampling. It’s a memetic icon of RPG choice with two completely different second acts! Amidst the rise of tablets, the ascendancy of the Xbox 360, and a premature declaration of “the death of the PC,” The Witcher 2 said, “PC gaming ain’t going anywhere, baby.” But I’ve got a horrible, terrible, unspeakable secret: I just don’t like this one very much.

The Witcher 3: Wild Hunt is easily one of my favourite games. It’s one they hand you with your PC gamer card alongside Half-Life and Doom for a reason. The Witcher, meanwhile, is a wonderful, ambitious, Eurojank throwback. A charismatic relic that, despite a notoriously botched English translation, still has that wonderful pagan rites meet the Brothers Grimm vibe I’ve come to demand from the Witcher

FLERE HISTORIER FRA PC Gamer US Edition

Translate

Share

-
+

Change font size