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SOLID SNEAKING

PC Gamer US Edition

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October 2025

Filling in the blanks in STEALTH CROSSWORD

SOLID SNEAKING

There are a couple of ways you could go when making a game from a preposterous concept. You could really commit to it, finding the kind of game that results when you mash things together-and you take every element seriously. Or, well, you could turn it into one giant joke.

I would have said that the first approach obviously results in a better game, and is probably the way to go if you're more interested in game design. However, there's ample room in this world for big, stupid gags.

PC Gamer US Edition

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