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SOLID SNEAKING

October 2025

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PC Gamer US Edition

Filling in the blanks in STEALTH CROSSWORD

SOLID SNEAKING

There are a couple of ways you could go when making a game from a preposterous concept. You could really commit to it, finding the kind of game that results when you mash things together-and you take every element seriously. Or, well, you could turn it into one giant joke.

I would have said that the first approach obviously results in a better game, and is probably the way to go if you're more interested in game design. However, there's ample room in this world for big, stupid gags.

PC Gamer US Edition

هذه القصة من طبعة October 2025 من PC Gamer US Edition.

اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.

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المزيد من القصص من PC Gamer US Edition

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