Prøve GULL - Gratis
THE MAKING OF Werewolves OF LONDON
Retro Gamer
|Issue 248
RUN RAMPAGE ACROSS THE ROOFTOPS! GET SAVAGE IN THE SEWERS! HAVE A HAIRY FIT IN HYDE PARK! SPREAD TERROR IN THE TUBE STATIONS! IT MIGHT SOUND LIKE AN AVERAGE WEEKEND IN LONDON, BUT IT'S THE PREMISE FOR A TRUE CULT CLASSIC

Back in the early Eighties, when the bedroom coder revolution was gaining momentum, a young Steve Howard spotted an ad in the local Job Centre that piqued his interest. Having already developed his first game on the Sharp MZ-80K, Steve wanted a job before he went to university and from the advert, successfully applied for a company called Software Workshop. When Steve started he immediately struck up a friendship with an artist who also worked there called Paul Smith. “Paul was a bit annoyed that we did all the work for a relative pittance while our boss got the big money, so he persuaded me to leave, and we would create games and get to keep all the money,” Steve says, reflecting back.
The first game of the new partnership was Bride Of Frankenstein, a modest enough start for the duo, which provided the foundation for their next game, Werewolves Of London. So, let’s start with the inspiration behind the idea, it’s long been thought that this was influenced by the 1981 cult movie An American Werewolf In London, and while Steve admits to having seen the movie “on video I think” before starting work on the game, it was Paul who suggested the proposal. “At the time I thought it was because of the film,” he says. “Paul however had thought of it because of the Warren Zevon song, which the music in the game was also based on. So, it was based on the song, or at least the title was.”
Denne historien er fra Issue 248-utgaven av Retro Gamer.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Retro Gamer
Retro Gamer
Stonekeep
FIRST IMPRESSIONS COUNT
1 mins
Issue 277

Retro Gamer
THE MAKING OF BULLY
ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT
10 mins
Issue 277

Retro Gamer
JUSTIN LEEPER
American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers
12 mins
Issue 277
Retro Gamer
HORROR HAUL
Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection
1 mins
Issue 277

Retro Gamer
Shinobi: Art Of Vengeance
JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET
3 mins
Issue 277
Retro Gamer
PHOTO MODE
Delving through the family album has rekindled fond memories for Nick
3 mins
Issue 277

Retro Gamer
THE LATEST NEWS FROM APRIL 2009
Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.
3 mins
Issue 277
Retro Gamer
THE MAKING OF THE CHAOS ENGINE 2
ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL
6 mins
Issue 277
Retro Gamer
RAPID RELOAD
It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?
3 mins
Issue 277

Retro Gamer
THE MAKING OF WORLD SERIES BASEBALL
AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE
6 mins
Issue 277
Translate
Change font size