Prøve GULL - Gratis

THE MAKING OF JET BIKE SIMULATOR

Retro Gamer

|

Issue 244

PHILIP AND ANDREW OLIVER HAD ALREADY ENJOYED DIZZYING SUCCESS BY THE TIME THEY MADE JET BIKE SIMULATOR. BUT WOULD GAMERS RACE TO PLAY THEIR LATEST CREATION OR WOULD A GAMBLE WITH A NEW PRICING STRUCTURE CAUSE IT TO SINK?

- DAVID CROOKES

THE MAKING OF JET BIKE SIMULATOR

The cover of Jet Bike Simulator made something of a splash – internally at Codemasters at least. In a list of features promoting the virtues of this top-down racer (among them a free colour poster and an official Codemasters sticker, no less), were the words “by the famous Oliver twins”. Five words which, as it turned out, made Philip and Andrew Oliver cringe ever so slightly.

When the game was released in 1988, the brothers had indeed made something of a name for themselves. They'd achieved success on the Amstrad CPC, ZX Spectrum and Commodore 64 with Robin Hood, Ghost Hunters, Grand Prix Simulator, Professional Ski Simulator, 3D Starfighter and Dizzy so it made sense to promote their undoubted prowess.

But whether or not they were actually famous was another matter. “[It] was Bruce Everiss [Codemasters’ marketing manager] doing it as a joke,” Andrew Oliver told Amstrad Action in September 1988. “Now all the mail we get at Codemasters is addressed to 'The Famous Oliver Twins!’”

Japes aside, Codemasters certainly had lots of faith in the Olivers. When they were given the go-ahead to develop

FLERE HISTORIER FRA Retro Gamer

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

Translate

Share

-
+

Change font size