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RETURN OF THE JEDI

Retro Gamer

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Issue 261

WITH ITS EPISODIC NATURE AND PLENTIFUL ACTION, RETURN OF THE JEDI SEEMED LIKE A PERFECT FIJ FOR A MOVIE TIE-IN, BUT HOW DID ATARI'S COIN-OP FARE? JOIN US AS WE BRING YOU THIS INFORMATION - AND TRY NOT TO END UP LIKE MANY BOTHANS

- MARTYN CARROLL

RETURN OF THE JEDI

Return Of The Jedi, the third film in the original Star Wars trilogy, premiered in May 1983. The same month, Atari capitalised on the latest instalment by releasing its Star Wars arcade game. Fans could watch the film in the auditorium and then play the coin-op in the arcade next door.

But Atari’s game was not based on Return Of The Jedi. Rather it was an adaptation of the original 1977 movie and memorably used colour vector graphics to depict the climactic Death Star battle in stunning first-person 3D. Riding high on the saga’s worldwide success, the game proved to be a huge hit, generating sales of $15 million and helping keep Atari’s arcade division buoyant throughout a turbulent time for the industry. Atari had paid $1 million for the Star Wars licence, so discussions quickly turned to adapting the other two films. For The Empire Strikes Back, the firm spied the 10,000-plus Star Wars coin-ops already in circulation and produced a cost-effective upgrade kit featuring several new scenes. When it came to Return Of The Jedi, Atari opted to try something different.

imageThe Star Wars coinop was an undeniable success, but the vector hardware was costly to produce, expensive to purchase and often prone to failure. Something cheaper and simpler was required, and this led to the internal development of a highly efficient graphics chip that could produce scrolling backgrounds that required very little memory. Return Of The Jedi was selected as the first title to utilise the new chip, which dictated that the game would use pixels rather than vectors. A small development team was assembled, headed up by 25-year-old Dennis Harper who was the designer and programmer, with graphics supplied by Susan McBride.

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FLERE HISTORIER FRA Retro Gamer

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RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

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12 mins

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Future Classic

Modern games you'll still be playing in years to come

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4 mins

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40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

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4 mins

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TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

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3 mins

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A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

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1 min

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THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

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7 mins

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Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

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2 mins

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TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

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SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

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SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

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2 mins

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