Prøve GULL - Gratis
BURNING RANGERS
Retro Gamer
|Issue 278
Sonic Team designed one of the last major Saturn games to show off what the outgoing hardware could really do, and it has you rescuing civilians and putting out fires. But should you pick it up if there's money burning a hole in your pocket?
THE GAME
The Burning Rangers are a team of futuristic spacefaring rescue operatives, and you're the new recruit. Taking control of Shou Amabane or Tillis, you've got to fight fires and rescue stranded victims in settings such as a power plant and a space station, moving quickly to prevent the disasters from escalating. No matter which character you pick, you'll have a jetpack to help you dodge unexpected explosions and reach high places, giving a platforming dimension to gameplay. Though the game does have boss battles and occasionally other enemies, fire is the key hazard you'll face. You can charge up your extinguishing laser for powerful shots, but it's better to use basic shots if you can, as putting out fires this way generates crystals. As with Sonic's rings, one is enough to protect you from fatal damage, but you'll need five to transport a victim to safety. With ten, you'll earn an extra continue. Each of the game's four stages has a huge number of layout configurations, delivering fresh routes during each replay.
Sonic Team sought to stretch the Saturn's limits with Burning Rangers, and the game incorporates graphical features like a lighting system and transparency effects thought to be impossible on the console. The game also includes plenty of voice acting, with your colleagues checking in via radio to update you on the situation and help you to navigate each area – vital, since you don't have a map.
Denne historien er fra Issue 278-utgaven av Retro Gamer.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Retro Gamer
Retro Gamer
Back to R-Type
It's very important for you to know one thing: I'm not an actor.
2 mins
Issue 279
Retro Gamer
BROKEN SWORD II REMASTER TAKES SHAPE
Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged
4 mins
Issue 279
Retro Gamer
Blippo+
We speak to the designers of an indie game about retro TV that's out of this world
4 mins
Issue 279
Retro Gamer
PORTABLE SONY PASSION
Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP
2 mins
Issue 279
Retro Gamer
Fables of the 360
Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.
2 mins
Issue 279
Retro Gamer
Silent Hill 4: The Room
WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES
1 mins
Issue 279
Retro Gamer
SUPER MARIO BROS
It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.
1 min
Issue 279
Retro Gamer
ACHIEVEMENT UNLOCKED
TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE
8 mins
Issue 279
Retro Gamer
Possible mission
When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.
3 mins
Issue 279
Retro Gamer
The Lord Of The Rings: The Third Age
NOW WITH ADDED ACHIEVEMENTS
2 mins
Issue 279
Listen
Translate
Change font size
