Gå ubegrenset med Magzter GOLD

Gå ubegrenset med Magzter GOLD

Få ubegrenset tilgang til over 9000 magasiner, aviser og premiumhistorier for bare

$149.99
 
$74.99/År

Prøve GULL - Gratis

THUNDER LOTUS

Edge UK

|

January 2025

How Spirit farer's developer tripled in size without tearing itself apart

- JULIAN BENSON

THUNDER LOTUS

After the release of Sundered in 2017, Montreal-based developer Thunder Lotus conducted a post-mortem of its side-scrolling Roguelike. “One of the things that came out was that I couldn’t be creative director on a project any more,” studio founder William Dubé says. Despite the success of Sundered and Jotun before it, with the demands of the studio growing, Dubé had, as he puts it, “become a bottleneck for the team.”

The studio had grown from four full-time staff members in 2014 to eight, along with numerous additional contractors, and during Sundered’s development Thunder Lotus also released Wii U, PS4 and Xbox One ports for Jotun. The team, especially Dubé, was getting pulled in different directions. Before getting too deep into development on the studio’s next title, Spiritfarer, Dubé stepped back, and former Ubi man Nicolas Guérin was hired as creative director.

Early in his new role, Guérin realised that the team was focused on the wrong side of the vision for Spiritfarer. “He was the one,” Dubé says, “who said, ‘This isn’t a management game. This game is about the spirits. That’s where the magic is’. Spiritfarer became much more focused on character and narrative – and for the better.” At GDC in 2018, Thunder Lotus pitched its afterlife management simulator to investment fund Kowloon Nights and it agreed to fund the game’s development and marketing entirely.

With Guérin directing Spiritfarer and the deal with Kowloon Nights providing financial stability for the first time since the studio’s founding, Dubé decided it was time to move forward on a plan that had been at the back of his mind for a while. “We wanted to open a second production team in the studio,” he says. “That decision felt as big of a risk as starting the studio; so many studios try to go to multiple production teams and end up crashing and burning.”

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Listen

Translate

Share

-
+

Change font size