Prøve GULL - Gratis

THE MAKING OF...ALIEN: ISOLATION

Edge UK

|

Christmas 2024

How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image

- JEREMY PEEL

THE MAKING OF...ALIEN: ISOLATION

The word ‘xenomorph’ was banned during the development of Alien: Isolation. As far as the team at Creative Assembly was concerned, only the 1979 Alien movie existed – and nobody said ‘xenomorph’ until James Cameron’s sequel.

“In Alien, they talk about ‘the creature’, or ‘that thing’,” creative lead Al Hope says. “To label it is to have some kind of power over it. And those people do not have any power over this thing. It’s not the xenomorph, it’s death.”

The ban on naming was just one of the ways in which Hope and his colleagues set about restoring fear and respect for the alien – a reverence that had been diminished over decades of franchise spinoffs and videogame adaptations. “I was really adamant that the alien would completely dominate the frame, control everything and look down on the player,” Hope says. “And not be these kind of angry dogs that scuffle around.”

No one asked Creative Assembly to make Alien: Isolation. The studio had just finished making Viking: Battle For Asgard, a rarely remembered action adventure game about a war between the Norse gods. The team needed another project, and Hope knew that Sega, the company’s owner, held the licence to make games based on Alien.

image“It felt like a once-in-a-lifetime chance to pitch something,” he recalls. “Games always seem to focus on the James Cameron Aliens experience, and that’s quite a natural match for a videogame. But if you could take someone back to the Nostromo and let them experience what it’d be like to try to survive against Ridley Scott’s original alien, that’d be like nothing else. No one had ever done anything like that.”

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Listen

Translate

Share

-
+

Change font size