Prøve GULL - Gratis

THE MAKING OF TUNIC

Edge UK

|

August 2023

A game made in the margins

- ALEX SPENCER

THE MAKING OF TUNIC

Sitting down with Andrew Shouldice, fresh off the back of a double BAFTA win, conversation immediately wanders away from the topic of how this award-winning game was made, and onto the question of notebooks. Shouldice leans over the table to admire ours, a little black Moleskine affair, and it’s only after a good few minutes on the relative benefits of stitched versus ringbound that we actually get back to the point at hand. An unexpected tangent, certainly – but one that, as it turns out, speaks to the important role such apparatus played in Tunic’s development.

This shouldn’t, perhaps, come as a surprise. After all, Tunic makes clear Shouldice’s fondness for good old-fashioned paper and ink through its in-game instruction manual. Loaded with beautifully illustrated maps, with hints written in a glyph cipher and biro annotations left by some unseen hand, it feels like a gentle suggestion that you might want to keep your own notetaking equipment to hand, in order to track the game’s many secrets, and perhaps even dabble in a little translation if you choose.

Catching up again with Shouldice, now back home in Halifax, Nova Scotia, he produces the notebook that contains the very first inklings of this game, and tells us it dates back to 2010 – five years before Tunic’s development began. Not that players would necessarily recognise its contents, he explains: “It’s got notes for games that did not end up becoming Tunic. Stuff like, ‘What if it was a pixel game where you’re just a little guy who’s, like, seven pixels tall?’”

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Translate

Share

-
+

Change font size