Prøve GULL - Gratis

RICHARD GARFIELD

Edge UK

|

June 2025

The creator of Magic: The Gathering on card games, videogames and gameshows

- ALEX SPENCER

RICHARD GARFIELD

Few tabletop-game designers have had as much influence on videogames as Richard Garfield — even if you ignore everything but his single most famous creation. That game was conceived in the early ‘90s when a nascent RPG publisher told Garfield it couldn’t afford to publish a boardgame he'd designed called RoboRally. “I quickly came up with this concept of a trading card game — which was not cheaper, not by a long run,” he tells us. “But it was so exciting to Peter Adkison, the president of Wizards Of The Coast, that we made it work.”

It was a smart decision. That card game was, of course, Magic: The Gathering, a three-decade success story that made Wizards’ owner $1bn in 2022 alone. Magic’s impact on videogames is such that not only does the game have obvious digital heirs in the likes of Hearthstone and Slay The Spire, but has also been cited as an inspiration by more unlikely developers, including Hidetaka Miyazaki.

And this, again, is only Garfield’s most famous creation. He’s also responsible for Cyberpunk CCG Netrunner (which enjoyed a second life in the 2010s as Android: Netrunner) as well as lighter boardgame fare such as kaiju battler King Of Tokyo and Half Truth, a trivia game with a push-your-luck twist. Today, Garfield is also a remarkably prolific designer of videogames — perhaps most notably, and notoriously, Valve’s Dota 2 card battler Artifact. But he’s worked in a variety of genres beyond digital card games, from shmups to auto battlers, the latter of which has become something of a preoccupation for Garfield.

What first made you want to become a game designer? Did you have a formative encounter with any one particular game?

I think the most important inflection point was discovering

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Listen

Translate

Share

-
+

Change font size