Prøve GULL - Gratis
RICHARD GARFIELD
Edge UK
|June 2025
The creator of Magic: The Gathering on card games, videogames and gameshows

Few tabletop-game designers have had as much influence on videogames as Richard Garfield — even if you ignore everything but his single most famous creation. That game was conceived in the early ‘90s when a nascent RPG publisher told Garfield it couldn’t afford to publish a boardgame he'd designed called RoboRally. “I quickly came up with this concept of a trading card game — which was not cheaper, not by a long run,” he tells us. “But it was so exciting to Peter Adkison, the president of Wizards Of The Coast, that we made it work.”
It was a smart decision. That card game was, of course, Magic: The Gathering, a three-decade success story that made Wizards’ owner $1bn in 2022 alone. Magic’s impact on videogames is such that not only does the game have obvious digital heirs in the likes of Hearthstone and Slay The Spire, but has also been cited as an inspiration by more unlikely developers, including Hidetaka Miyazaki.
And this, again, is only Garfield’s most famous creation. He’s also responsible for Cyberpunk CCG Netrunner (which enjoyed a second life in the 2010s as Android: Netrunner) as well as lighter boardgame fare such as kaiju battler King Of Tokyo and Half Truth, a trivia game with a push-your-luck twist. Today, Garfield is also a remarkably prolific designer of videogames — perhaps most notably, and notoriously, Valve’s Dota 2 card battler Artifact. But he’s worked in a variety of genres beyond digital card games, from shmups to auto battlers, the latter of which has become something of a preoccupation for Garfield.
What first made you want to become a game designer? Did you have a formative encounter with any one particular game?
I think the most important inflection point was discovering
Denne historien er fra June 2025-utgaven av Edge UK.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge UK

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Listen
Translate
Change font size