Gå ubegrenset med Magzter GOLD

Gå ubegrenset med Magzter GOLD

Få ubegrenset tilgang til over 9000 magasiner, aviser og premiumhistorier for bare

$149.99
 
$74.99/År

Prøve GULL - Gratis

RETRO FUTURISM

Edge UK

|

October 2025

How Obsidian Entertainment is studying its past to chart a future among the stars

- BY NIALL O'DONOGHUE

RETRO FUTURISM

To recount the history of Obsidian Entertainment is, in many ways, to tell the story of modern roleplaying games. Cast an eye across its back catalogue and you'll find games including Knights Of The Old Republic II, Fallout: New Vegas and Pillars Of Eternity. Examine its roots, meanwhile, and you'll see the fingerprints of its founders on Interplay classics such as Fallout. For all of this lineage, though, 2025 feels like a marquee year for the company. Grounded 2 and The Outer Worlds 2 both represent direct sequels to in-house IPs, while the release of Avowed in February marked a continuation of the Eora universe established in Pillars Of Eternity. The studio that came up by standing on the shoulders of giants such as Bethesda and LucasArts is now carving its own path forward, creating its own sandboxes rather than expanding upon worlds created by others.

Much has changed since those early days: the studio now boasts a headcount of nearly 300 following its acquisition by Microsoft in 2018. Indeed, our hands-on time with The Outer Worlds 2 revolves around the new, whether in the form of refined gunplay, expanded stealth systems or newfangled gadgets. But alongside these mechanical improvements we find a studio driven by a desire to actualise dreams forged during teenage D&D sessions, in an attempt to refine the fundamentals established by its founders over two decades ago.

"The heart of it, always, for me, has been the story, the world and the narrative, and it's very important that the story doesn't get in the way of the player having a great experience with their character," The Outer Worlds 2 creative director Leonard Boyarsky tells us. "I don't think that changes with the technology."

image

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Listen

Translate

Share

-
+

Change font size