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COLLECTED WORKS - JOSH SAWYER
Edge UK
|Christmas 2024
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran

Like many developers of his generation, Josh Sawyer stumbled into a career in videogames. “I went to school originally for vocal performance in a conservatory of music,” he tells us. “I switched over pretty quickly to history – that’s what I got my degree in. I wasn’t a good student, but I had taught myself web design and learned Flash animation to design a tattooing website. A friend of mine told me there was a job for a webmaster at Interplay. I didn’t know what I was going to do career-wise, so I applied for the job. There were only three applicants out of 62 that had [Flash experience], and they really wanted Flash, so I got hired.”

Ending up at the company responsible for The Bard’s Tale, that formative game, and getting to make cRPGs with the D&D licence, then, seemed nothing short of providence – even if Sawyer’s initial role was only tangentially related to actually making games. “My first job was to design the website for Planescape: Torment,” he explains, confessing that “I didn’t really have any conception of how videogames were made. But I was working pretty closely with the dev team, and immediately I was like, ‘Oh, this is what I want to do’.”
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