Prøve GULL - Gratis
CHANTS OF SENNAAR
Edge UK
|November 2024
How Babel helped a world of stealth become a world of words

Format PC, Switch, PS4, Xbox One
Developer Rundisc
Publisher Focus Entertainment
Origin France
Release 2023
Chants Of Sennaar is a game about cracking codes. These codes just happen to be a series of languages that you encounter as you work your way up through the various cultures that inhabit a giant tower. Because of this, when looking back at the game after completion, a lot of players are likely to remember a linguistic roadblock, such as a glyph whose precise meaning stumped them, or maybe an instance of the fingerpost, a moment when everything clicked and they realised they could suddenly understand a whole conversation in one of these languages for the first time.
But that's looking back. At the start, at the bottom of that tower and staring up at the peak, the impact of Chants Of Sennaar comes down to images, not words, and places much more than sentences. Fittingly, then, back at the start of the game's development, it was the visual world that came together first.
From the very beginning, Chants Of Sennaar was set in a landscape of spacious, ruler-straight architecture that would unfold around you on an inhuman scale. It was, as now, a game in which minarets and turrets and castle walls rose abruptly from jagged bedrock, in which you moved through ornamental gardens and courtyards whose detailing suggested anything from urban Spain to the night markets of Marrakesh.
"When it came to visual development," Julien Moya explains, "there was a long phase of research into historical, artistic and architectural references." Moya is the creative director of Rundisc, the tiny Toulouse-based studio behind Chants Of Sennaar that he co-founded with game director Thomas Panuel in 2018.
Denne historien er fra November 2024-utgaven av Edge UK.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge UK

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Listen
Translate
Change font size