Prøve GULL - Gratis

BLUE MANCHU

Edge UK

|

June 2024

How enforced early retirement eventually led Jonathan Chey back to System Shock

- JEREMY PEEL

BLUE MANCHU

After BioShock, Irrational Games co-founder Jonathan Chey tried not being a game developer. In fact, for two years after leaving 2K, a noncompete clause in his contract actively prevented him from being one. Instead, he sat the entrance exam for medical school, and passed - before being knocked back for being "too old". So he went back to university, to study chemistry. "Because I literally couldn't do anything else for two years," he tells us today. "I could have worked in some other job, but I didn't have the skills." Once his period of creative confinement was up, Chey still hadn't discovered a new vocation. So, with no better ideas about what to do next, he founded Blue Manchu.

Stepping back into videogames, however, Chey certainly wasn't lacking ideas or inspiration. "My spare time was always spent playing a lot of collectible card games online," he says, "and so I really wanted to do a CCG." Rather than embrace the abstraction of that genre's arenas, however, Chey thought back to a D&D battle report he'd read in Dragon magazine in the 1980s. There the writer had described, as an action choreographer might, the way the party's fighters had moved up to block giants from entering a room - giving the wizard time to prepare a spell, while the rogue slipped around the side for a backstab. It was a form of spatial tactics that captured Chey's imagination. "I thought it might be interesting to try to reproduce that sort of combat scenario in a CCG," he says. "Which of course required adding a board to it."

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Listen

Translate

Share

-
+

Change font size