Prøve GULL - Gratis
AMNESIA: THE BUNKER
Edge UK
|June 2025
How a gun, a generator and a pocket watch cranked up Frictional's horror
Amid the countless horror stories you hear about difficult productions in game development, occasionally you also learn about games where everything went right. Take Amnesia: The Bunker, which ironically happens to be one of the most frightening games ever made.
The latest entry in Frictional Games’ acclaimed horror series, Amnesia: The Bunker puts players in the role of French World War One soldier Henri Clemént. Trapped in a warren of concrete tunnels beneath the trenches of the Western front, Clemént is hunted by a monster as he searches for a way out.
Developed in little over two years, The Bunker is notorious for its ability to conjure an atmosphere of dread, and it's arguably Frictional’s most accomplished game to date.
“Afterwards, when we did the post mortem, a lot of it was people saying, ‘This went so well’,” creative lead Fredrik Olsson recalls.
“It was so organic, evolving constantly, and without any friction whatsoever." What's remarkable about this smoothness is that The Bunker diverges from many of Frictional’s prior design tenets, with largely contrary creative priorities, and even reneges on perhaps the studio's most genre-defining decision.
The Bunker was made in the wake of a far less straightforward project, Amnesia: Rebirth, which Olsson took over midway through its five-year development cycle. “It was much more difficult designing a game like Rebirth,” he says. “The story is the driver for that game, so there were no things we could really cut from it, because if we cut a level, for example, then we'd lose plot points that were super-important to the story."
Denne historien er fra June 2025-utgaven av Edge UK.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge UK
Edge UK
Hollow Knight: Silksong
Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.
6 mins
December 2025
Edge UK
Gears Of War: Reloaded
Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.
1 mins
December 2025
Edge UK
Post Script
Silksong turns up the volume on some of Hollow Knight's finest ideas
4 mins
December 2025
Edge UK
Post Script
Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.
2 mins
December 2025
Edge UK
MIO: MEMORIES IN ORBIT
Can tentacles and angry doors distinguish this Metroidvania?
3 mins
December 2025
Edge UK
BLENDO GAMES
The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title
7 mins
December 2025
Edge UK
LEGO BATMAN: LEGACY OF THE DARK KNIGHT
With Lego's parody treatment, everyone in Gotham is a joker
3 mins
December 2025
Edge UK
CINDER CITY
Only collective effort can save this futuristic Seoul
5 mins
December 2025
Edge UK
AGENT OF CHANGE
From 47 to 007: IO Interactive is bringing James Bond back to life
16 mins
December 2025
Edge UK
BLUE PRINCE
How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box
8 mins
December 2025
Listen
Translate
Change font size
