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ATMOSPHERE OVER DETAIL
ImagineFX
|January 2026
Rostyslav Zagornov conveys the hi-tech tone of a research facility without cluttering the scene
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"For this sci-fi interior I started by tackling the overall plan, beginning with general blocking in 3D, before moving on to specific details. I created the room layout, placed several cameras to create an overall sense of the result and marked a few key areas of interest.
My goal wasn’t to produce a perfectly detailed interior down to every switch on the wall, but rather to convey the overall atmosphere and style while keeping it believable. The best designs are grounded in what the viewer already knows, which ensures they can believe in their functionality."
Denne historien er fra January 2026-utgaven av ImagineFX.
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FLERE HISTORIER FRA ImagineFX
ImagineFX
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ImagineFX
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ImagineFX
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This beautiful laptop delivers on design, but what about the amount of computing power on offer?
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ImagineFX
CONCEPT A MOODY CYBERPUNK SCENE
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ImagineFX
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Nelson Tai takes cues from his personal sci-fi project when constructing a hardworking droid
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ImagineFX
LORCAN THE LITERATE
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ImagineFX
Secretlab Magnus Evo
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ImagineFX
MAKE USE OF FILTERS
Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide
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ImagineFX
ENHANCE ANY 3D MODEL BY APPLYING TEXTURES
Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object
1 mins
March 2026
ImagineFX
Karim Yasser Ahmed
Karim is a senior lighting artist with over seven years of experience in AAA games. He loves working on environment lighting: “I treat my environment as a canvas that is getting lit as a painting, and I truly enjoy this process.”
1 min
March 2026
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