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Oculus Go

Essential Apple User Magazine

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June 2020

It feels like an eternity, yet finally iOS users can venture into a high definition, fully 3D and 360-degree virtual reality world. All without the aid of some flimsy pieces of cardboard and an inferior smartphone stuck to your forehead.

Oculus Go

Info//

Oculus VR, LLC oculus.com

32GB: £199, $199, €219

64GB: £249, $249, €269

Compatibility: iPhone, iPad and iPod touch, iOS 10 or later

For a long time, well actually since eagerly buying my cinema ticket for the 1992 release of The Lawnmower Man, I have been obsessed with Virtual Reality. After many false starts, (Sega Genesis/Mega Drive or Atari Jaguar VR add-on, anyone?), it’s here.

At the risk of causing offence, I don't count the Samsung Gear and Google Cardboard experiences as true VR platforms. They’re more akin to a gimmick to shill an inferior smartphone. True interactive VR came about with the launch of the PC, sorry, massively high end, thus massively expensive, PC-based release of the HTC Vive and the Oculus Rift in 2016/17, the latter funded by the Facebook team. Both were tough on the pocket but extremely impressive at crafting a virtual reality experience far beyond the un-rendered polygons that had previously impressed on the big screen in the early ‘90s.

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