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Oculus Go

Essential Apple User Magazine

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June 2020

It feels like an eternity, yet finally iOS users can venture into a high definition, fully 3D and 360-degree virtual reality world. All without the aid of some flimsy pieces of cardboard and an inferior smartphone stuck to your forehead.

Oculus Go

Info//

Oculus VR, LLC oculus.com

32GB: £199, $199, €219

64GB: £249, $249, €269

Compatibility: iPhone, iPad and iPod touch, iOS 10 or later

For a long time, well actually since eagerly buying my cinema ticket for the 1992 release of The Lawnmower Man, I have been obsessed with Virtual Reality. After many false starts, (Sega Genesis/Mega Drive or Atari Jaguar VR add-on, anyone?), it’s here.

At the risk of causing offence, I don't count the Samsung Gear and Google Cardboard experiences as true VR platforms. They’re more akin to a gimmick to shill an inferior smartphone. True interactive VR came about with the launch of the PC, sorry, massively high end, thus massively expensive, PC-based release of the HTC Vive and the Oculus Rift in 2016/17, the latter funded by the Facebook team. Both were tough on the pocket but extremely impressive at crafting a virtual reality experience far beyond the un-rendered polygons that had previously impressed on the big screen in the early ‘90s.

Essential Apple User Magazine

यह कहानी Essential Apple User Magazine के June 2020 संस्करण से ली गई है।

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