Prøve GULL - Gratis
Blood In The Water
PC Gamer US Edition
|October 2018
WORLD OF WARCRAFT players have killed gods and kings. Now it’s time to kill one another in BATTLE FOR AZEROTH.
Even in defeat, Sargeras casts a shadow over Azeroth. In the climax of Legion, the titan plunged his sword into its crust—a final effort to destroy the planet. As you may guess, sticking a continent-sized sword into a living world isn’t a good thing for its denizens.
The battle with Sargeras and his Burning Legion cost the Horde and the Alliance more than lives, however, it also destroyed any trust that existed between the factions. Battle for Azeroth marks a new chapter for World of Warcraft—not just because Blizzard is returning to the conflict that started it all, but in how it’s pushing this 14-year-old MMO into brave new frontiers.
“Horde and Alliance tensions have been an undercurrent throughout all of Warcraft history, but we’ve never really tried or had the chance to tell the story of a full-blown war between them,” game director Ion Hazzikostas tells me. “And now it’s time to settle that score.”
It’s a bold vision for an MMO that has historically focused on defeating mutual villains, like Arthas the Lich King. But Blizzard is reinforcing this theme of all-out warfare on multiple fronts. Each faction sets sail to their own continent, and when players reach the new level cap of 120, they’ll invade the other faction’s territory. Two radically different game modes and a completely new PvP ruleset lay the groundwork for battles at every turn. Nothing and no one is safe, as evidenced by the Horde burning the night elf capital city to the ground while the Alliance tries to retake the undead city of Lordaeron. “There’s a lot of inspiration that is taken from the early real-time strategy roots of the entire Warcraft franchise,” Hazzikostas says. “But we really set out to craft an expansion that reflects that Horde-versus-Alliance conflict every step of the way.”
Denne historien er fra October 2018-utgaven av PC Gamer US Edition.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size