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Verses mode

Edge

|

November 2021

From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames

- Edwin Evans-Thirlwell

Verses mode

One summer’s day in 2015, Calum Rodger alighted at Los Santos International Airport and began walking. His objectives: eight mountain peaks in the surrounding countryside, unmarked on Grand Theft Auto V’s minimap but visible in the Lonely Planet style guide included with the game’s retail release. As he walked, fending off the occasional cougar, Rodger poured his mind out on paper. He pondered the names of the mountains, distinct among the game’s objects in that each is “like a poem ie they have no function”. He wrote loving asides to his character, “gentle-hearted Trevor, whose sociopathic / ramblings are as a sweet familiar balm / in this feigned and lonely wilderness!” He wrote about GTA as a cultural enterprise, “a Hobbesian liberty of violence / grown in a chrysalis of ironic self-reference / and born in an HD frame”. And he described himself describing the game: “God, what the fuck am I doing? […] It is Saturday. I’m thirty. I’m inside when it’s sunny playing.”

Thus the curious origins of Rodger’s performance poem Rock, Star, North – a Romantic travelogue in the tradition of Basho, William Wordsworth and Nan Shepherd, but transported to the environs of Los Santos. It is, as you might have deduced, a project with tongue lodged firmly in cheek – “a high-concept parody,” as Rodger tells us, aimed both at

FLERE HISTORIER FRA Edge

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Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Fittingly, each stage in Once Upon A Katamari takes place in the past.

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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