Prøve GULL - Gratis

The Making Of... Observation

Edge

|

March 2020

How Alien met 2001: the untold story of No Code’s stellar sci-fi

- Chris Schilling

The Making Of... Observation

Few studios have made such an attention-grabbing start as Glasgow’s No Code. Observation opens with a squall of noise, the crackle of a microphone audible over a rumbling score, as a caption tells us we’re aboard the titular space station, orbiting 410km above Earth. A light briefly illuminates a darkened room within the craft, which is passing floating detritus (including a spinning astronaut helmet), as the nervy voice of Dr. Emma Fisher lets us know something has gone very wrong. She accesses the station’s computer system, SAM – at which point we discover it’s not Fisher, but the AI we’re playing as. As a relative calm settles over proceedings, we’re asked to run hull and pressure diagnostics, reading data and feeding back to the anxious medic. Then, out of nowhere, a series of symbols interfere with SAM’s display, alongside a persistent high pitched sound. A message appears onscreen in all caps – “BRING HER” – and we cut to black. Establishing the game’s premise and the story’s central mystery with the economy and no little flair, it’s one of the most memorable introductions of recent years. And all the more remarkable when you consider this was the studio’s debut.

Or at least that was the plan. No Code’s second game was supposed to be it's first; Observation was, after all, the project co-founder Jon McKellan set up the studio to make. The idea behind it first took root while he was working at Creative Assembly as the lead UI artist on Alien: Isolation. On a project with a lot of overlap between roles, his work involved plenty of general game design. While there, he began mulling over the idea of making an adventure game that played to his skills. “I wanted to make something that had a lot of motion graphics, and a lot of UI work – something where we could tell a story through the UI in some way.”

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Translate

Share

-
+

Change font size