Prøve GULL - Gratis

STUDIO PROFILE - INKLE

Edge

|

March 2020

The 80 Days developer on burnout and reinvention

- SAMUEL HORTI

STUDIO PROFILE - INKLE

Around a table in Scott’s All Day café near Cambridge station, staff from 80 Days developer Inkle are arguing about Mercury’s orbit. One of them thinks the planet’s elliptical path means Venus is, believe it or not, sometimes closer to our sun. The others disagree. “I’ll Google it,” the dissenter says. “Or”, chimes their colleague with a grin, “you could go back to primary school.” Everybody chuckles.

Ten seconds later the joke is forgotten and they’re back at work: four developers at four laptops working on four different games. Art and code director Joseph Humfrey – chunky headphones over his ears – is building a prototype for a rhythm-action platformer inspired by hikes in the Scottish Highlands. Narrative director Jon Ingold is tinkering with a Treasure Island “conman game”. Senior artist, Laura Dilloway’s focus is the Heaven’s Vault Switch port, while designer Tom Kail is adjusting the camera for Pendragon, an Arthurian, grid-based strategy game that was a secret until today, and will probably be Inkle’s next release.

It’s at moments like this – a small team teasing each other and trying to decide where they’ll go for lunch – that some of the UK’s best narrative games come to life. The team has no office: Ingold comes to this café every day, usually sitting at the same table by the window. Members of the team flit in and out, and can largely choose their hours, taking the morning off and instead of working at night if they want. “I’m like an old man,” Ingold says, “and you all come to visit me.”

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Translate

Share

-
+

Change font size