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Nurturing nature

Edge

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July 2021

How Afrofuturist strategy game We Are The Caretakers is helping to tackle real-world rhino poaching

Nurturing nature

The coronavirus pandemic has sparked a surge of interest in wildlife poaching and conservation, with the UN suggesting that so-called ‘wet markets’ for illegally exploited wildlife may have facilitated the transfer of COVID-19 to humans. There’s no virus to contend with in Heart Shaped Games’ We Are The Caretakers, but it’s a timely project nonetheless – a story about interspecies empathy in an age of mass extinction. Set in the fictional realm of Shadra, the game puts you in charge of teams of rangers who explore regions confronting poachers and tending to the Raun, a sorcerous blend of rhino, elephant and walking energy resource.

It’s an easy game to break down by influence: XCOM’s army management layer (there are also alien visitors to wrangle with), a mission-based campaign reminiscent of Warcraft and a JRPG-style turn-based battle system. What makes it fascinating – art director Anthony Jones’ beautiful Afrofuturist character designs aside – is how it combines all this with research into real-life conservation. Among other things, the game draws on lessons from the WWF’s third Asia Poaching Prevention Conference in Nepal, where Heart Shaped Games not only interviewed rangers but followed them in the field.

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

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Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

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Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

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Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

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Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

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BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

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LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

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Only collective effort can save this futuristic Seoul

time to read

5 mins

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From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

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BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

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