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ΤΗΕ HALF OF IT

Edge

|

July 2022

The rise, fall, and curious afterlife of splitscreen multiplayer

- EDWIN EVANS-THIRLWELL

ΤΗΕ HALF OF IT

Lucas Assislar has a bone to pick with the Halo series. A software developer from São Paulo whose projects include retro VR homage Pixel Ripped 1989, Assislar grew up playing Microsoft's flagship shooter, but has since fallen out of love with it thanks to Halo 5: Guardians' lack of offline co-op support. "[My friend and I] played through the entire series together, like, oh my god, Halo 1, Halo 2, Halo 3, ODST- it was an amazing experience," Assislar says. "When Halo 5 released without splitscreen, that was like a smack in the face."

This shift is indicative of the current fortunes of splitscreen multiplayer. Once all but expected of any mass-market release, it has been wiped from the feature sheets of all but a handful of blockbuster games an entire way of playing that is dying a long, slow death. Assislar is part of a small but resourceful group of indie coders trying to keep it alive. "In 2012 I got a new gaming PC, and it was bundled with Borderlands 2 [but] I couldn't play with my friend because he didn't have a PC. So I found a guide on the Gearbox forums and it was like 30 minutes of setup - it was way too hard. So I was like, 'I'm a programmer - I can make this go way easier'"

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

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Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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Edge UK

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

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Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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