Prøve GULL - Gratis

Detention

Edge

|

Christmas 2019

How a Taiwanese horror game made us face the sins of the past

- Jon Bailes

Detention

Like therapy, Detention aims to work through repressed traumas, coaxing them to the surface and preparing the patient to confront them. But for Taiwan-based developer Red Candle, the trauma is the territory’s own modern history, and the patient its population. Suggesting the full reality is too much to bear from the start, it wraps its subject in a tragic horror story that explores the effects of living in fear and how ordinary individuals must take responsibility for the parts they play. In the process it drags the past back into view, to encourage a future free of its scars.

Detention is set in the 1960s during Taiwan’s nationalist White Terror, a 40-year period of martial law in which dissidents were jailed or executed in their thousands as communist sympathisers and spies. Its oppressive atmosphere filters through the game’s central location, a rural school, threatening to burst into violence. You only glimpse the lived experience, in brief montages of bound hands and sack-covered heads, or scraps of notes and conversations about the tyrannical military-uniformed Instructor Bai. But the sense of being monitored, judged and hunted is constant.

In the game’s first two chapters, an allegorical horror conveys the hanging dread. It builds slowly as you begin playing as Wei Ching Ting, a student who finds himself waking up at his school desk at night in the midst of a typhoon alert, the area evacuated. He finds another student, Fang Ray Shin, and the two take refuge for the night, but as Wei sets out to fetch supplies he simply fades away. Next thing you know, you’re waking up as Ray on the stage of the school auditorium, with the pale, dead body of Wei hanging upside-down beside you.

Disquiet becomes hellish confusion. As with life under the oppressive regime, nothing feels normal or safe, and eyes are everywhere. Visually,

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size