Prøve GULL - Gratis

DISPATCHES JANUARY

Edge

|

January 2022

Dialogue Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership

DISPATCHES JANUARY

If you say the word

Stuck with my PS4 for now, I have been heartily enjoying Hades and its wonderful narrative system – which is largely thanks to the Odyssean scale of its writing as much as the technical marvels that keep it humming. But ultimately, even though each time I’ve spoken to an NPC it feels special and relevant to my playthrough, it’s held together by what I imagine is a massive spreadsheet keeping track of every variable imaginable and matching this unique fingerprint to lines of pre-written dialogue.

It got me thinking about whether the sheer computing power in next-gen consoles could be harnessed not just for prettier reflections, but for prettier interactions. Am I being fanciful to imagine an RPG in which NPCs genuinely respond to your actions in the world, based on everything they know about you? Might there be a future in which we never again hear the repeated ‘it’s the end of the quest, move on’ bark, and instead have NPCs that ask – gently at first, then with increased annoyance – why you are still talking to them?

Perhaps I’m just hankering for the perfect Deus Ex game that seemed to exist in my teenage mind when I played the original; that feeling that the game was watching you, judging you, rewarding you with bespoke responses to situations of your own making, ostensibly unique to you as the player. Of course, the classic example was Manderley’s castigation of JC Denton’s lavatorial adventures, but I also recall the anecdote of using a cheat code to skip one of the game’s early levels resulting in a character in the next map asking why you, as a highly trained professional agent, sacked off an entire mission. It’s that sort of magic that sometimes still feels lacking in games with dialogue systems. James Highmore

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Translate

Share

-
+

Change font size