Gå ubegrenset med Magzter GOLD

Gå ubegrenset med Magzter GOLD

Få ubegrenset tilgang til over 9000 magasiner, aviser og premiumhistorier for bare

$149.99
 
$74.99/År
The Perfect Holiday Gift Gift Now

CHORUS

Edge

|

Christmas 2020

Space shooting with an unusually oppressive atmosphere

CHORUS

Like many space sims, Chorus is a feast for the eyes. Unlike many space sims, its astral vistas have a psychological undertow. Your enemies in the game, members of a religious cult known as the Circle, are partial to a spot of brainwashing. Their space stations are instruments of domination, red-on-black monoliths that impose on the viewer at any distance. As lead artist Kareem Leggett tells us, these structures take loose inspiration from fascist architecture in being designed “to affect the psychology of people who live in the area”. The Circle have more direct methods of mind control: they can paralyse vessels with psychic attacks, bloating their hulls with cuboid matter redolent of the Hiss in Remedy’s Control. Fortunately, your pilot, Nara, is touched by the eldritch herself: she can warp inside afflicted ships and blast away the ectoplasm.

The cult’s bullying aesthetic pervades what we’ve seen of the game’s broader environment design. Tumbling asteroid fields are brutally divided into light and shadow, and listing derelicts seem poised to roll over your craft. The atmosphere of threat coexists uneasily with the more innocent objective of giving you large, arresting objects to orient around as you rinse star systems of optional content. “The landmarks are there to really lead you through the space and tell the story of the world as you go,” Leggett says. “We spent a lot of time making sure that the asteroids and everything else set the paths up, and make it easy to discover things and get a really cool vista as you do.”

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Translate

Share

-
+

Change font size

Holiday offer front
Holiday offer back