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Edge

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July 2021

Behind the scenes of Ghosts, an FMV-based game that can only be played once per day

Broadcast media

Hideo Kojima’s Boktai: The Sun Is In Your Hand and Ghostwatch, the cult ‘90s BBC faux documentary, are two things not often mentioned in the same breath. But they’re among the reference points raised during our conversation with Jed Shepherd, the filmmaker taking his first step into videogames with Ghosts. And if these inspirations seem an unlikely crossover, then the Venn diagram required to fully encompass Ghosts’ conceit – a “real-time live-action horror videogame” involving the makers of both Siren Head and Big Bird – is outright inconceivable.

Shepherd is certainly no stranger to high-concept horror. He was the co-writer of Host, a 2020 found-footage movie about a séance which played out entirely within a Zoom window. He’s reuniting with the core of that film’s cast for this project, where they’ll once again play five women pitted against a ghostly threat – in this case, the so-called ‘Long Lady’, a figure of urban legend said to appear at times of great tragedy, haunting one south London street in particular.

The cast – and player – find themselves on that street thanks to a Most Haunted-style TV series on a struggling cable channel. (That Ghostwatch comparison may be starting to make itself clearer.) You will take on the role of “an overworked, underpaid producer” sitting in an outside broadcast van, with full control over the show’s live feed. You’ll be able to cut between footage from static cameras in each room, a roaming camera on the street outside, and the feed from each presenter’s phone as they explore the house, and to switch to pre-recorded interviews and “sketchy footage” of your supernatural quarry – or even just throw to adverts.

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

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Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

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Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

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Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

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MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

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BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

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7 mins

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LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

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CINDER CITY

Only collective effort can save this futuristic Seoul

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5 mins

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AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

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16 mins

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BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

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