Puzzle-Gaming
Games TM
No Rest And No Peace Flipping Death
Penny Doewood is dead and thats only the beginning of her problems.
2 min |
Issue 204
Games TM
Won't Bend You Out Of Shape Semblance
Ordinarily, puzzle platformers consist of traversing through locations by clambering a pattern of predetermined ledges.
2 min |
Issue 204
Games TM
The Persistence
If at first you dont succeed, die, die again.
2 min |
Issue 204
Games TM
Die With Honour In Sekiro: Shadows Die Twice
With a fresh take on an old concept, can from software disrupt the action genre? We get our hands on it to find out once and for all.
7 min |
Issue 205
Games TM
Experience Nero's Vindication In Devil May Cry 5
We get our hands all over one of the best action games to arrive in years.
3 min |
Issue 205
Games TM
Fallout 76 And The Rise of Survival Games
What should Bethesda learn from the growing and diverse range of sandbox survival playgrounds that precede its latest offering?
10+ min |
Issue 205
Games TM
Inner Space
We Join Shedworks To Get A Behind-the-scenes Look At Sable, One Of 2019s Most Spirited And Evocative Adventure Games.
10+ min |
Issue 205
Games TM
Shadow Of The Tomb Raider
With Its Lush Vegetation And Infinitive Nooks And Crannies, Its Difficult Not To Get Lost In Crofts Surroundings Both Figuratively And Literally.
5 min |
Issue 205
Games TM
What Does It Take To Make Untitled Goose Game?
Developer House House Sits Down to Discuss Its Journey to 2019’s Oddest Stealth Action Experience
6 min |
Issue 206
Games TM
Enter Your Mind Palace In Twin Mirror
We recently had the opportunity to sample but a taste of Twin Mirror, a slice of introductory gameplay cut from the first episode of the game, Lost On Arrival. It’s weird; pretty bloody weird. Then again, at this point we wouldn’t really expect anything less from Dontnod.
2 min |
Issue 206
Games TM
Become The Ghost In The Machine With Observation
A Bit Like 2001: a Space Odyssey, but From Hal's Perspective
3 min |
Issue 206
Games TM
The Dark Pictures Anthology Wants To Tell A Different Type Of Horror Story
It feels like it hit a lifetime ago, doesn’t it? We can’t be certain as to why that’s the case, although if we were to hazard a guess it might be because Until Dawn threatened to redefine how stories could be told across interactive spaces – lessons precious few developers have embraced in the intervening years.
3 min |
Issue 206
Games TM
The Gardens Between
A beautiful but all-too-brief brainteaser from an Australian studio previously best known for games about (ideally not) crashing trains into each other, The Gardens Between features vivid visuals and a delicious ambient soundtrack, but it’s easily finished inside three hours.
2 min |