Prøve GULL - Gratis

The Sinking City

Edge

|

September 2019

Oakmont consists mostly of empty spaces, without much in the way of incident or spectacle

The Sinking City

Unknowable gods who dwell in the deeps; strange dreams that bleed into reality; an accursed seaside New England town, the waves slowly eroding its sanity. There’s a whole lot of HP Lovecraft in The Sinking City, which gleefully mashes up elements from numerous short stories – the half-ape people of Facts Concerning The Late Arthur Jermyn And His Family bumping up against the Innsmouthers, whose ancestors are Deep Ones from beneath the ocean. But for each disparate element it pulls in, developer Frogwares is careful to get the details right.

“Bulgy, stary eyes that never seem to shut, and their skin ain’t quite right. Rough and scabby, and the sides of their necks are all shriveled or creased up,” is how Lovecraft described the ichthyic inhabitants of Innsmouth – words which Frogwares brings to life with startling clarity. In fact, this could describe most characters you meet, regardless of whether they have undersea ancients in their family tree. Characters’ eyes are too big, strangely watery or fogged over entirely. The skin is stretched a little too tight over their bones or shows hints of mange. It’s uncanny in a way that feels appropriate to the source material. The same goes for Oakmont, Massachusetts, the aquatically challenged town of the title. It’s a new creation but could easily, in all its dreariness, be Lovecraft’s Innsmouth. The trouble is that Lovecraft, among his many flaws – chiefly the racism which this game, to its credit, makes a point of denouncing – was not a very good level designer.

The Sinking City is something of a departure for Frogwares, previously best known for its

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size