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The Folder Generation

Edge

|

May 2019

With the Labo VR Kit, Nintendo returns to virtual reality after a quarter-century away

The Folder Generation

Aexecutives posed for a photo that became a classic. Standing by a 4x4 outside the LA Convention Centre, Reggie Fils-Aimé is shaking Shigeru Miyamoto’s hand, and Satoru Iwata has rested his own right palm over the top. All three are smiling. Internet wags christened it the Triforce, which is probably about as flattered as Fils-Aimé has ever been.

The outgoing president of Nintendo Of America – he leaves on April 15, to be replaced by the immaculately named Doug Bowser – is no game developer. The cult of personality around him (‘My body is ready’ and the rest of it) started out as ironic and became affectionate, which is some achievement for a man who spoke in bullet points, parroting marketing lines that had come down the pipe from NCL. The rare occasions on which he gave interviews were masterclasses in the art of saying nothing while seeming to talk a lot. Yet, perhaps as a parting gift, an announcement for Switch has made one of Fils-Aimé’s interview responses appear insightful. Folks, he finally said something.

At E3 last year, he was asked about Nintendo’s stance on VR. “We have knowledge of the technical space, and we’ve been experimenting with it for a long, long time,” he said. “What we believe is that, in order for this technology to move forward, you need to make it fun, and you need to make it social. Based on what I’ve seen to date, it’s not fun, and it’s not social. It’s just tech.”

FLERE HISTORIER FRA Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

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Edge UK

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

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Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

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Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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