Prøve GULL - Gratis

Persona 5

Edge

|

October 2019

How the world’s most stylish prisoners stole our hearts

- Jon Bailes

Persona 5

The city is a usually a cultural symbol of liberal values, a place where anything goes. In Persona 5, it’s a prison. When your character arrives in Tokyo at the start of the game, the first thing Persona 5 does is lock the city down, subjecting you to its systems of control and surveillance. There’s no escape, no matter where you go. You’re a prisoner of fate, of social hierarchy, even of your own mind. Except with Persona there’s always another hidden dimension. It doesn’t want to crush your spirit so much as fire it up until it explodes.

Much of the Persona formula is well suited to representing confinement. For one, the quantity of dialogue and exposition means that for the first few hours especially you’ll be held captive by the plot. After a tantalising peek at your dynamic alter-ego to come, the main character is thrown into a cell and forced to recall his story from its low-key start. As this out-of-town highschooler, on probation for a crime he didn’t commit, you spend your first days getting dragged between story beats, clicking through dialogue while the game’s world and systems are introduced at a glacial pace.

When you finally get to wander, you remain highly regulated. The sprawling city is recreated as a series of discrete spaces with hard borders and a handful of interaction points. The division of time into strictly segmented calendar days determines what you can do and when. Every choice of activity you make is recorded. All your conversations and free-time exploits are numerically systematised to rate your progress with mathematical precision. In this atmosphere of assumed criminality, minor freedoms are a privilege to be earned through meeting targets and deadlines. Even the NPCs police your behaviour, whether it’s your distrustful guardian Sojiro checking on your movements or magical talking cat Morgana telling you to go to bed.

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Translate

Share

-
+

Change font size