Prøve GULL - Gratis

Come Together

Edge

|

October 2019

The co-creator of Halo assembles a team of youth and experience to push the sci-fi shooter in a thrilling new direction

- Nathan Brown

Come Together

Lunchtime, and V1 Interactive’s president and creative director, Marcus Lehto, has just dropped a bomb on a group of his young staff with ruthless efficiency. Not figuratively, you understand: he speaks fondly, even paternally, of the more youthful members of the 30-person team making Disintegration. We’re watching a match of the game’s multiplayer component – a Capture The Flagstyle mode called Retrieval – that began with Lehto apologising in advance for what he assumed would be a poor performance on his part. Then he wipes out most of the opposing team with a perfectly placed, and timed, bomb. Minutes later, he does it again. “I usually don’t do that well, honestly – I’m pretty sure they were just letting me nuke them,” he admits afterwards. “The kids were being nice to dad today.”

They’re also a vital part of the game that ‘dad’ and his crew are making. Lehto spent almost two decades at Bungie and, as is often the case when grizzled vets of bigbudget development strike out on their own, there are plenty of former members of his Halo team on the V1 payroll. Yet there’s youth here too, thanks in part to his time, after leaving Bungie, as a volunteer student mentor at the DigiPen Institute Of Technology, a renowned game-development school just down the road in Redmond, Washington. When V1 was properly established, he brought on some of the brightest students he’d encountered; as the studio has grown, more have come on board. “It’s critical for us,” Lehto says. “And I say that in every way: it’s critical for our health, for the vibrancy of the studio, and for bringing in a perspective of the game industry that is new and fresh, that maybe some of us older folks aren’t in such deep touch with anymore. It’s fantastic.”

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size