Gå ubegrenset med Magzter GOLD

Gå ubegrenset med Magzter GOLD

Få ubegrenset tilgang til over 9000 magasiner, aviser og premiumhistorier for bare

$149.99
 
$74.99/År

Prøve GULL - Gratis

Yves Guillemot

Edge

|

November 2017

How Ubisoft’s CEO runs one of the world’s biggest family businesses.

- Chris Thursten

Yves Guillemot

Yves Guillemot is still building the company he and his brothers founded over 30 years ago. Ubisoft’s CEO now sits at the head of one of the biggest studio networks in the game industry, a vast creative operation that spans games and is beginning to make its first forays into cinema. Even as Ubisoft extends its reach, however, it faces the danger of a predatory buyout back home. Here, Guillemot discusses the challenges of innovating at huge, global scale; the perception of Ubisoft’s rather templated approach to game design; and the struggle to maintain independence in a company under the threat of a hostile takeover.

What’s your perspective on the recent history of the company, particularly the situation with Vivendi? 

We had Vivendi coming in, buying stock and trying to discuss with us how they could get more of the company. We said that we weren’t interested in having a company coming in from the outside and not speaking with us before buying shares. From that time, we’ve not been able to discuss it too much.

Those guys, they have a reputation of being a company that acquires creeping control. We said that we were not interested in creeping control; that if they wanted to buy the company, they had to make an offer. We weren’t interested in them buying stakes in the company step by step, then taking control without paying a premium.

For you personally, or more broadly for the business, why is retaining control important? 

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size