Prøve GULL - Gratis
Ubisoft Singapore
Edge
|November 2017
How one of Ubisoft’s largest satellites is starting to establish its own identity.

Ubisoft Singapore was founded in 2008 by a small team from the French publisher’s Paris headquarters, the first phase of an ongoing effort to build a game-production network in the most rapidly developing parts of southeast Asia. In the last decade, the studio has grown to over 300 people while retaining its initial leadership – and its alumni have gone on to establish Ubisoft’s presence in the Philippines and Chengdu, China. Ubisoft Singapore appears in the credits for every Assassin’s Creed game after the first, and was instrumental in Ubisoft’s earliest forays into dedicated multiplayer with Ghost Recon Phantoms, a precursor in many ways to the wildly successful Rainbow Six Siege.
Even so, the contribution of any given studio to Ubisoft’s overall effort is often hard to gauge for anybody outside of the publisher’s closed system. Ubisoft establishes more new development houses than its peers relative to the number of existing smaller studios that it buys out, but this means that Ubisoft’s satellites don’t have the histories or reputations that come with the acquisition of a company such as Massive, developer of The Division. Internationally distributed development, now a fact of life for thousands of people working in triple-A game production, has the effect of anonymising the efforts of specific teams, studios, and regions. After almost a decade in operation, however, Ubisoft Singapore is beginning to emerge as a creative force in its own right.
Located on fusionopolis
Denne historien er fra November 2017-utgaven av Edge.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Translate
Change font size