Prøve GULL - Gratis
The Undivided
Edge
|June 2018
A superstar team of former Ubisoft developers is building something big
-

You’ve heard the tale countless times: of a band of veteran developers tiring of the big-budget, mega-publisher grind and deciding to strike out on their own. Yet rarely does the resulting startup come with quite the pedigree of Sharkmob. This is a supergroup, comprising much of the senior team that made Tom Clancy’s The Division at Ubisoft Massive – its executive producer and creative director, its head of comms, the engineer who spearheaded the making of the Snowdrop engine and the art director who brought it to life, among others.
This was no mass walkout, we’re told – rather, CEO Fredrik Rundqvist felt it was time for a change, and his former colleagues joined up one by one. Again, it’s a common story: with work on The Division complete and thoughts turning to the now confirmed sequel, Rundqvist saw himself staring down the barrel of another long project – and one which, as executive producer, he didn’t feel he had enough creative involvement in.
“If you work on a game with hundreds of people,” he tells us, “you are no longer making a game on a daily basis; you are managing other people who are making a game. I think that was one of the biggest motivators for me, to actually make a game again, and be part of all those wonderful meetings, processes and decisions. If you’re in a very high position you can never convey a true sense of ownership, or control, or influence. You can only try to manage it.”
Denne historien er fra June 2018-utgaven av Edge.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Translate
Change font size