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Splatoon 2

Edge

|

June 2017

Can Nintendo’s quick-fire sequel make an even bigger splash?

Splatoon 2

Splatoon was the biggest triumph of a troubled era – or, perhaps, the right game on the wrong console. By embracing Wii U’s eccentricities it found an audience, particularly in Japan, where it enjoyed an attach rate of 45 per cent. Nevertheless, the commercial struggles of its host hardware prevented a brilliant game from becoming an even bigger hit. A sequel on Switch, in theory, offers an opportunity to correct that issue, but brings with it additional pressures. This is, by Nintendo standards, a quick-fire follow-up, only two years on from the original. And this time, the surprise factor is gone. How, then, does a series that encouraged us to ‘stay fresh’ continue to do just that?

That burden falls on the shoulders of producer Hisashi Nogami, who admits he couldn’t have foreseen the original’s remarkable success. Its performance in Japan was particularly surprising, since multiplayer shooters aren’t nearly as popular as in the west. But this was a game defined more by its differences to its peers than its similarities. That’s because, Nogami tells us, his team didn’t actually set out to make a shooter. “We felt that one of the biggest reasons so many people played Splatoon was because even at a glance it looked like a lot of fun,” he tells us. “Even just watching over someone’s shoulder, looking at the screen while they play, you can tell what’s going on and know what you need to do. It makes you want to reach out your hand and tell them to give you a turn.”

Word of mouth kept Splatoon in the Japanese software charts for some time, with Nogami suggesting that many players were inspired by videos posted by early adopters. “But of course, the real fun of

FLERE HISTORIER FRA Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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