Sands Of Time
Edge
|November 2017
After a year in the shadows, Ubisoft’s biggest series re-emerges to show off its wild side.
A year is a long time in videogames – but not, it seems, in videogame marketing. It all started so promisingly: Ubisoft’s announcement that there would be no entry in the mainline Assassin’s Creed series in 2016 was a bold one, and, after years of creative stagnation, probably the right one too. Millions of unit sales were willingly cast aside as the publisher said it would be “stepping back and re-examining” the well-worn template of its safest bet. Unity left a sour taste in 2014; a year later Syndicate mostly washed over us, an overfamiliar murder tour of old-timey London notable only for the novelty of its setting and its charming dual protagonists. Despite that, we missed the series last year, and walked into our demo at this year’s E3 excited to see what had changed. Apparently not much had. The world is really big now, they said. There are more objectives. Hey, we stuck some feathers on a Watch Dogs 2 drone and now you’ve got Senu, a fully controllable tactical eagle. It’s the same old Assassin’s fans know and either love or blithely ignore, only... better, kind of.
Not quite. The truth is, despite what the semi-automatic marketing spiel and restrictive demos might suggest, that Ubisoft has actually done it: Assassin’s Creed is different. That’s where all that extra development time has gone; not on simply making a better version of what has gone before, but on making something else. And while a new RPG structure, a rebuilt combat system and an AI world far wilder than we had expected does have us – and, we suspect, Ubisoft – a little worried about what exactly the definition of an Assassin’s game now is, we can’t help but feel that it’s a good problem to have.
Denne historien er fra November 2017-utgaven av Edge.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge
Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
2 mins
January 2026
Edge UK
The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
January 2026
Edge UK
Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
January 2026
Edge UK
STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
January 2026
Edge UK
Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
January 2026
Edge UK
FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
January 2026
Edge UK
DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
January 2026
Edge UK
Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
Translate
Change font size

