Prøve GULL - Gratis

Indivisible

Edge

|

February 2018

A Metroidvania RPG shows Lab Zero branching out from its fighting game roots

Indivisible

We expect certain things from Lab Zero Games. The studio behind Skullgirls knows how to unpack a virtual punch. It’s also very good at designing memorable characters (we still can’t unsee demon nun Double unpeeling herself into a pulsating mass). It’s fiercely detail-oriented, each fighter in Skullgirls’ small roster a technical labour of love. Sprawling Metroidvania RPG Indivisible, then, is something we weren’t expecting from this studio: when you’re used to focusing on individual frames on single screens, creating an entire world must be quite a culture shock.

“I’m starting to realise why RPGs have so many bugs,” says Mike Zaimont, lead design director and programmer. “In a fighting game, you spend months looking at the same character: you implement a thing, you try all the edge cases you can think of, you find bugs. You’re staring at the same part of the game for a long time, so you find a lot more of the problems. But in an RPG, or something with a giant world, you test every edge case you can think of in 15 minutes, and then have to move on. It’s a lot of work – I slept some time last year – but it’s something we want to be doing.”

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size