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Gwent: The Witcher Card Game

Edge

|

December 2017

How CD Projekt’s standalone story mode will crack the card-game genre wide open

- Jakub Szamalek

Gwent: The Witcher Card Game

Despite its apparent status as a diversion in The Witcher III: Wild Hunt – just another thing to do in a game, and a world, that was full of them – for many, Gwent became the main event. Players sunk hours into the one-on-one card duels, prompting CD Projekt Red to green light this fully fledged standalone game. Gwent has been playable for months in beta form, its core strategy and combo-building momentum – the goal, to win two out of three rounds by accumulating the most points with the cards you play – now beautifully presented and infused with new mechanical dynamism.

So far, so shiny new addition to a venerable genre. But CD Projekt Red’s sights are set higher. Set some time before the events of The Witcher III, forthcoming single player campaign Throne breaker casts you as Meve, Queen of Lyria and Rivia, and tells of her fight for the Northern Realms in the face of an invasion, using a mix of third person exploration, branching dialogue and specially crafted mechanics in its narrative card battles.

“We knew that if we ever decided to do a single player mode, it would be an ambitious project,” principal writer 

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Possessor(s)

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Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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GLOOMY JUNCTURE

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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