試す - 無料

THE MAKING OF STAR WARS STARFIGHTER & JEDI STARFIGHTER

Retro Gamer

|

Issue 251

CREATED TO TIE-IN WITH THE STAR WARS PREQUEL TRILOGY, STARFIGHTER AND JEDI STARFIGHTER BROUGHT THE SPIRIT OF EPISODE I AND II TO THE PLAYSTATION 2. DESIGNER TIM LONGO EXPLAINS HOW LUCASARTS CHANNELLED THE MOVIES WITH ITS MISSION-BASED COMBAT FLIGHT SIMS 

- RORY MILNE

THE MAKING OF STAR WARS STARFIGHTER & JEDI STARFIGHTER

Many of the earliest Star Wars games put you in the pilot’s seat of the spacecraft from the original movie trilogy, but the first of these that could be considered a combat flight sim was 1993’s Star Wars: X-Wing, and it led to a long-running series. These popular titles were developed by Totally Games, but the opportunities presented by the second Star Wars trilogy persuaded its publisher LucasArts to create a combat flight sim of its own, as designer Tim Longo remembers. “The Star Wars prequel movies were coming out, and LucasArts wanted to do a PC-based flight sim in the style of X-Wing and TIE Fighter,” Tim notes. “Daron Stinnett, the project lead, was taking inspiration from hardcore flight sims like Falcon 3.0, but then the PlayStation 2 came out, and it did so well that LucasArts refocussed the project around it. On the mission side, we looked at Wing Commander, and the X-Wing and TIE Fighter games, but we found ways to simplify the missions to make them more console friendly.”

Further inspiration came from LucasArts contemporary Factor 5, which started making its own Star Wars flight sim as Tim’s team began making theirs, which they had named Star Wars: Starfighter. “Rogue Squadron was built in tandem with Starfighter by Factor 5,” Tim explains.

“So it definitely influenced us. But we were focussing more on the cockpit feel, so 

Retro Gamer

このストーリーは、Retro Gamer の Issue 251 版からのものです。

Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、9,500 以上の雑誌や新聞にアクセスできます。

すでに購読者ですか?

Retro Gamer からのその他のストーリー

Retro Gamer

Retro Gamer

RICHIE SHOEMAKER

PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines

time to read

12 mins

Issue 275

Retro Gamer

Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

40 YEARS OF AMIGA

IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS

time to read

4 mins

Issue 275

Retro Gamer

Retro Gamer

TURBO CHALLENGE-2

WITH ITS INSTANTLY CATCHY AND ENERGETIC MELODY, CRISP DIGITAL SAMPLES AND ARPEGGIOS, BARRY LEITCH'S LAYERED, SOARING TITLE TUNE FOR GREMLIN'S LOTUS TURBO CHALLENGE 2 (OR LOTUS II: RECS AS IT'S KNOWN ON THE MEGA DRIVE) QUICKLY DROVE GAMERS CRAZY WITH EXCITEMENT

time to read

3 mins

Issue 275

Retro Gamer

Retro Gamer

A SUMMER OF GAMES

A LARGE NUMBER OF RETRO-RELATED GAMES ARE ON THE WAY

time to read

1 min

Issue 275

Retro Gamer

Retro Gamer

THE MAKING OF DRAKAN

EVERYONE KNOWS LARA CROFT, THE TOUGH 3D ACTION HEROINE. BUT HOW MUCH COOLER WOULD SHE BE IF SHE COULDN'T JUST JUMP AND SHOOT, BUT COULD ALSO DISH IT OUT IN HAND-TO-HAND COMBAT AND RIDE A FIRE-BREATHING DRAGON? WELL, THEN HER NAME WOULD NO LONGER BE LARA, BUT RYNN

time to read

7 mins

Issue 275

Retro Gamer

Retro Gamer

Super Pocket: Neo Geo & Data East Edition

WHO WILL WIN THE LATEST SUPER POCKET HEAD TO HEAD?

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

TIGER HELI

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

time to read

9 mins

Issue 275

Retro Gamer

Retro Gamer

SUPER COLLECTENDO

Mark Smith's love for the SNES comes from lifelong friendships

time to read

2 mins

Issue 275

Retro Gamer

Retro Gamer

SOUL READER 1&2 REMASTERED

RETURN TO NOSGOTH

time to read

2 mins

Issue 275

Translate

Share

-
+

Change font size