Versuchen GOLD - Frei
THE MAKING OF STAR WARS STARFIGHTER & JEDI STARFIGHTER
Retro Gamer
|Issue 251
CREATED TO TIE-IN WITH THE STAR WARS PREQUEL TRILOGY, STARFIGHTER AND JEDI STARFIGHTER BROUGHT THE SPIRIT OF EPISODE I AND II TO THE PLAYSTATION 2. DESIGNER TIM LONGO EXPLAINS HOW LUCASARTS CHANNELLED THE MOVIES WITH ITS MISSION-BASED COMBAT FLIGHT SIMS
Many of the earliest Star Wars games put you in the pilot’s seat of the spacecraft from the original movie trilogy, but the first of these that could be considered a combat flight sim was 1993’s Star Wars: X-Wing, and it led to a long-running series. These popular titles were developed by Totally Games, but the opportunities presented by the second Star Wars trilogy persuaded its publisher LucasArts to create a combat flight sim of its own, as designer Tim Longo remembers. “The Star Wars prequel movies were coming out, and LucasArts wanted to do a PC-based flight sim in the style of X-Wing and TIE Fighter,” Tim notes. “Daron Stinnett, the project lead, was taking inspiration from hardcore flight sims like Falcon 3.0, but then the PlayStation 2 came out, and it did so well that LucasArts refocussed the project around it. On the mission side, we looked at Wing Commander, and the X-Wing and TIE Fighter games, but we found ways to simplify the missions to make them more console friendly.”
Further inspiration came from LucasArts contemporary Factor 5, which started making its own Star Wars flight sim as Tim’s team began making theirs, which they had named Star Wars: Starfighter. “Rogue Squadron was built in tandem with Starfighter by Factor 5,” Tim explains.
“So it definitely influenced us. But we were focussing more on the cockpit feel, so
Diese Geschichte stammt aus der Issue 251-Ausgabe von Retro Gamer.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Retro Gamer
Retro Gamer
WarTech: Senko No Ronde
As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.
1 mins
Issue 280
Retro Gamer
GAMING 101
Adam Barnes formulates the perfect gaming education for his kids
3 mins
Issue 280
Retro Gamer
FORMULA 1 97
PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH
1 min
Issue 280
Retro Gamer
ALIEN SYNDROME
REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...
10 mins
Issue 280
Retro Gamer
A MULTITUDE OF MEGA MAGAZINES
Marc Jowett holds the front pages with his impressive Sega magazine collection
2 mins
Issue 280
Retro Gamer
THE MAKING OF EARTHWORM JIM 2
THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES
9 mins
Issue 280
Retro Gamer
KNUCKLES' CHAOTIX
Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role
3 mins
Issue 280
Retro Gamer
Evercade Multi-Game Cartridges
BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG
3 mins
Issue 280
Retro Gamer
ENIGMATIC EXCAVATIONS
GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY
10 mins
Issue 280
Retro Gamer
It's-a me, Pauline!
My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.
2 mins
Issue 280
Translate
Change font size
