THE HISTORY OF RAI DEN
Retro Gamer
|Issue 248
THE RAIDEN GAMES HAVE LEFT A PROFOUND LEGACY IN THE SHOOTING GAME GENRE SINCE THE VERY FIRST DEBUTED IN 1990. IT’S A SERIES THAT HAS NEVER BEEN AFRAID TO CARVE ITS OWN PATH. AND IT ISN’T YET DONE
When the first Raiden game arrived in Japan’s game centers in 1990, it wasn’t an immediate hit. And yet it was the beginning of a series that would leave a remarkable legacy in the 2D shooter genre, and beyond.
Make no mistake, the first Raiden went on to be a grand success. But on release, developer Seibu Kaihatsu was still making a name for itself. In fact, the team had begun their life making shmups, with 1983’s Stinger and the following year’s Scion. They’d explored the form yet again with 1987’s Air Raid. But the team had found more success elsewhere, with the likes of gallery shooters such as Empire City 1931 and its spiritual successor of sorts, Dynamite Duke. The latter was far from a flop, but so significant was its development cost, with Seibu creating its own arcade hardware system for the game, it struggled to deliver healthy returns.
The Seibu team longed for more success. And they couldn’t help but notice that 2D shooters – commonly STGs (Shooting Games) in Japanese arcade parlance – were enjoying snowballing popularity at the time, as well as being relatively inexpensive to produce. As such, the team chose to focus on developing a new shooter. As noted in the materials that came with the 2006 superplay DVD The Aces High Raiden, Raiden’s inception was ultimately a financial decision; a deviation from the original plan. And yet it became an icon.
このストーリーは、Retro Gamer の Issue 248 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Retro Gamer からのその他のストーリー
Retro Gamer
WarTech: Senko No Ronde
As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.
1 mins
Issue 280
Retro Gamer
GAMING 101
Adam Barnes formulates the perfect gaming education for his kids
3 mins
Issue 280
Retro Gamer
FORMULA 1 97
PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH
1 min
Issue 280
Retro Gamer
ALIEN SYNDROME
REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...
10 mins
Issue 280
Retro Gamer
A MULTITUDE OF MEGA MAGAZINES
Marc Jowett holds the front pages with his impressive Sega magazine collection
2 mins
Issue 280
Retro Gamer
THE MAKING OF EARTHWORM JIM 2
THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES
9 mins
Issue 280
Retro Gamer
KNUCKLES' CHAOTIX
Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role
3 mins
Issue 280
Retro Gamer
Evercade Multi-Game Cartridges
BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG
3 mins
Issue 280
Retro Gamer
ENIGMATIC EXCAVATIONS
GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY
10 mins
Issue 280
Retro Gamer
It's-a me, Pauline!
My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.
2 mins
Issue 280
Translate
Change font size

