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Shinobi: Art Of Vengeance
Retro Gamer
|Issue 277
JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET
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If there's one developer out there that truly understands what makes Sega tick, it’s surely Lizardcube. While Wonder Boy: The Dragon's Trap was a simple update of the original Master System game (albeit with undeniably beautiful visuals) Streets Of Rage 4 was a brand-new entry in the series that not only felt like a Streets Of Rage game, but helped reignite a long-ignored genre - the scrolling fighter. Now, the famed French developer is back and its latest game not only eclipses its earlier works of art, but is arguably the best game in the Shinobi series to date.
Shinobi: Art Of Vengeance is stunning, not just in its art design but also in its level design, creativity and sheer love that the team clearly has for its subject matter.
Like Prince Of Persia: The Lost Crown, Art Of Vengeance builds on aspects of Sega's beloved series and finds ways to improve it, resulting in a game that will please existing fans and contemporary gamers alike.
Virtually every aspect of Art Of Vengeance is a delight, from its glorious hand-drawn art style that covers everything from wind-swept plains to dense, neon-lit cities, to its delightful nods to previous games in the series and other iconic Sega IP. Mechanically,
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